Rust had made spreadsheets for previous games - in Guild Wars 2, for instance, he’d recorded crafting recipes and requirements to level up his avatar efficiently - but he’d never been motivated to share them with anyone else. Curious, but not yet on a crusade, Rust started recording the time it took him to play each match and the number of credits he received as rewards. Unlocking Luke and Vader cost 60,000 units of the game’s currency, “credits.” The developers had given him a goal.Īfter three hours of gameplay, Rust had barely progressed toward that target. The first thing that raised red flags for Rust, who browsed through Battlefront’s menus before he hopped into the game, was the fact that “quite a few” of the playable characters from the original film trilogy - including game changers Luke Skywalker and Darth Vader - were locked. His subscription to EA Access allowed him to start plowing through Battlefront II several days before its street date, and as soon as the option to play appeared, he says, he “immediately downloaded it and dove right in.” To prepare for his most anticipated title of 2017, he scheduled a video-game vacation, taking three days off from his job as a freelance graphic designer. The bigger, better game, which aimed to satisfy every Battlefront fan’s hopes for the franchise, was due out this November 17. Publisher Electronic Arts and developer EA DICE promised to rectify that repetitiveness in the sequel, which would deliver a long-awaited single-player story, a fleshed-out “Starfighter Assault” mode, more maps and heroes, and free downloadable content. Although the online shooter nailed the looks and sounds of Star Wars, it was light on content at launch, eschewing a single-player campaign and skimping on maps, playable heroes and villains, and a multiplayer progression system. The 25-year-old Star Wars fan from Charleston, South Carolina, had enjoyed Star Wars Battlefront when it debuted in 2015, but like most gamers who spent any time with the title, his infatuation didn’t last long. Conner Rust left nothing about his November Battlefront II binge to chance.
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